🚀 u/clseibold
I only intend to use this accunt for the misfin subspace (and answering questions if I feel impelled).
Posts
Watching Zack Snyder's Justice League for the first time. I never realized how much Joss Whedon butchered the first-released version of this movie. Wow. And apparently he's a massive dick too, and tons of actors will never work with him again. He literally cut some of the best most emotional scenes of this movie. And apparently he took The Avengers script and just rewrote it without contacting the original writer. Many of the Justice League and Buffy actors all agree that he was abusive. So...
I've just started the Gemini Protocol section of WikiGem:
💬 2 comments · 2 likes · Jul 04 · 3 days ago
Launching WikiGem — I started a general wiki, called WikiGem! Anyone can edit, and it's backed by git, so everything is version controlled, and you can see the commit history of the wiki. Reverting commits will come soon. In the future people will also be able to clone and pull from the wiki to create their own fork, if they desire. This will probably be my last gemini project for a long while, as I'm taking a very long break, after I...
💬 8 comments · 4 likes · Jul 03 · 4 days ago
Hytale Mismanagement, Apparently — Just found out Hytale is being cancelled, and pretty upset by that. This reeks of insane mismanagement. Apparently, one of the former developers, DevSlashNull, came out and said the problem was not Riot (who bought Hypixel Studios in 2020), but internal problems to the Hytale team specifically. Additionally, Simon, one of the cofounders of Hypixel, blamed the producers. [https link] Hytale Collapse Blamed on Hypixel Studio's Leadership, Not Riot Games Here's...
💬 2 comments · Jul 01 · 6 days ago
The New AuraGem Ask — AuraGem Ask's overhaul is about 95% complete, but it's done enough to announce publicly! AuraGem Ask is basically like Stack Exchange, but for Gemini. You can post questions within specific topics, people can post answers to those questions. Users can upvote answers they like, and the person who posted the question will (in the future) be able to select their preferred answer. Aside from UI tweaks and the switch from...
💬 13 comments · 3 likes · Jun 30 · 7 days ago
I've been working on completely overhauling AuraGem Ask. I'm very close to being finished! It's a lot of UI and UX improvements.
💬 1 comment · Jun 28 · 9 days ago
I've just added a *very* experimental AI detector to my search engine crawler. Unfortunately, it's *extremely* slow, so I will have to find a different solution for ai detection. I will probably have a separate process that just goes through the entire db and runs the ai detector on everything, at least to get every row filled. After that's done for everything in the db, I will just run the ai detector only on pages that have been detected as having changed. Idk... we'll see. I also need to...
💬 8 comments · 1 like · Jun 27 · 10 days ago
— gemini://bbs.geminispace.org/s/AuraSearch
AuraSearch Issue Tracker — I now have an issue tracker here on BBS for my AuraSearch search engine. I've also fixed the feed aggregator so it only crawls new urls from gemsub feeds, improving its total time to crawl significantly. And I've just fixed all of the publish dates in search results and the aggregator so they display in UTC.
💬 2 comments · 1 like · Jun 25 · 11 days ago
AuraGem Search Improvements — The recent changes to the AuraGem search engine and crawler have now doubled the crawling speed and made searches consistently take up less than 1 second of time! And the memory usage is no longer excessive like it was before. So I would say the change was very successful! Backlinks and the feed aggregator are messed up atm, but other than that, it seems to be going great.
💬 View post · 1 like · Jun 21 · 2 weeks ago
Changes to AuraGem Search — I'm currently in the process of moving my search engine database from Firebird to Postgresql. The entire search engine crawler data will also be rebuilt from scratch. The process is almost complete, I just need to move over the actual search querying sql code to postgresql's version of searching. I will also be completely redoing a lot of my crawler code to make it more memory efficient. Previously, the crawler would store GBs worth of crawl data (URLs of pages...
💬 2 comments · Jun 20 · 2 weeks ago
So, I went to my first Pride parade. It was small, like 500 people max. It made me realize something - that people who get upset at a Pride parade are literally mad at what was, for my city, a 15 minute walk down about 3-4 blocks in the downtown area, where everybody wears rainbow, and passes out candy to children. Just think about that. People get mad at a 15 minutes a year event. 15 minutes.
💬 2 comments · 3 likes · Jun 06 · 4 weeks ago
Going to my first Pride event/parade today. Haven't been to one ever, not even after I came out; I was always anxious to go, and/or too busy with other stuff and so always forgot. But this year I feel it's way too important to ignore.
💬 View post · 3 likes · Jun 05 · 4 weeks ago
Working on some things for the next version of Profectus, my Gemini browser: SDL3, and Emojis and RTL text now works! New text-to-speech UI (using piper) with keyboard commands to navigate the page Built-in Misfin Client Client certificate support Even better HiDPI scaling. Prefectus 1.2 already had decent scaling. Now it should be more accurate and more responsive to display changes. Also, it works better than in Lagrange :P Input improvements Other features I'm considering: Built-in calendar...
💬 9 comments · 2 likes · Jun 02 · 5 weeks ago
I've just finished moving Profectus over from SDL2 to SDL3! I still need to fix up a few things, but this new version is getting closer to being ready. Oh, also, emojis and RTL text will be supported now too.
💬 View post · Jun 01 · 5 weeks ago
I've just open sourced my calendar application, called Tempus Calendar: [https link] This was a project I started back in 2022, continued into 2023, but then stopped working on since then. Note that the Linux implementation is incomplete, and the macOS implementatin is non-existant. Windows should work perfectly fine though! PRs are welcome for finishing the Linux implementation, which just requires getting the daylight savings offsets and dates on Linux machines. The main application code is...
💬 7 comments · 2 likes · May 20 · 7 weeks ago
I've been programming biomebound in Golang, which kinda sucks because golang has lots of language design problems that irritate the hell out of me. I was considering moving to Odin or Zig, but the one thing that always keeps me coming back to golang is its coroutines and timer. Odin and zig obviously have thread pools, which would work quite well, but Golang's timer is so useful and no other language has anything like it that I've seen. These two things are just so useful for network...
💬 View post · 2 likes · May 19 · 7 weeks ago
Ok, I've done *a ton* of stuff for biomebound. It's still a WIP, and there's still a bunch of stuff to do, but I've fixed resource collection, added over 70 different tree types, added the ability to construct some basic types of shelter, added the ability to forage for sticks, and the game now generates soil fertility, coal, granite, and trees based on the tile's land type, climate, and biome. Lastly, I've also added the...
💬 View post · 2 likes · May 16 · 7 weeks ago
Hm... I wonder if a town-of-salem type game would be doable over Gemini? It would probably have to be turn-based or something, but it'd be interesting.
💬 4 comments · May 15 · 7 weeks ago
About Tempus Calendar — I've been thinking about open sourcing a program I made in 2023. It's called Tempus Calendar. It's a graphical calendar application where you can input your longitude and latitude and it will automatically calculate sunrise, sunset, dusk, and dawn times, and it's able to display Gregorian, Jewish, Islamic, and Julian calendars. It will also calculate prayer times for Judaism and Islam, and the weekly/daily scriptural readings for Catholicism and Judaism. The reason I...
💬 3 comments · May 13 · 8 weeks ago
Just started playing Stellaris. I'm really loving the game so far! I would obviously have loved a sequel with a better engine and graphics, but the existing players have to bash sequels before they're even in development, so everyone has to deal with a 10 year old game engine that struggles with high load all because of existing players' skewed expectations.
💬 5 comments · May 06 · 2 months ago
— Gemini MMO Game: Test Colony
My Gemini MMO Game now produces "flavor text" describing the tile of your colony - its landscape, biome, climate, and natural features. This is based on the new world map generation stuff. You can see an example of this with the test colony here: You can also go here to find the location of the tile on the map, if you wish: Currently, the game has 38 different biomes, 7-8 different land types, and 10 different land...
💬 1 comment · 3 likes · May 03 · 2 months ago
Working on generation for a world map for my Gemini MMO game. So far it is generating mountains, plains, hills, valleys, water, coasts, and plateaus. Each tile on the map represents a 10 square kilometer region that a colony could settle in. The next land type I'm going to add is rivers. After that, I will start work on biome generation. In the generation code, After the land types are generated, the game will then...
💬 7 comments · 3 likes · May 02 · 2 months ago
Question for SCGI implementation: I know that the headers are netstring encoded, meaning the entire string of headers are prepended with the string size and a colon and appended with a comma, like "
💬 1 comment · May 01 · 2 months ago
Been exploring the concept of browser text-based games where you click links to do things rather than type commands like in traditional text-adventures. Games like OGame, Astro Empires (kinda), Galaxy Wars, and even Nation States. They're *almost* like HTML interactive fiction in how the UI is done, but have more game simulation and are significantly more open-ended. I used to play a couple of these a *very* long time ago, and they were always kinda cool. It's fun to revisit them nowadays. I...
💬 2 comments · 4 likes · Apr 30 · 2 months ago
I've been thinking about a simlation game for gemini for a while, but haven't really started programming it until now. There's a ton of stuff to think about, but my general ideas are that it'll be a text-based colony-management simulation game in a multiplayer/online world. I got most of the inspiration for it from Fondation, RimWorld, and Frostpunk (1 & 2). The biggest change that I have planned, however, is to have this in an online/multiplayer context, which is something I personally don't...
💬 5 comments · 6 likes · Apr 29 · 2 months ago
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